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"Jag vill spela Pettson och Findus!": En studie om hur barn i femårsåldern interagerar med ett datorspel
University of Skövde, School of Humanities and Informatics.
University of Skövde, School of Humanities and Informatics.
2010 (Swedish)Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesisAlternative title
I want to play Pettson and Findus! : A study concerning children’s interaction with computer games (English)
Abstract [sv]

Studien grundar sig i ett intresse för hur barn interagerar med datorspel. Datorer och datorspel blir mer och mer vanliga i barnens omvärld. Syftet med studien är att belysa och beskriva hur barn i fem års åldern gör när de spelar ett datorspel och hur de interagerar med det. Vi belyser bland annat hur barnen tolkar ikoner, hur de förstår den auditiva informationen i kombination med bilderna, och vilka strategier de använder för att ta sig vidare i spelet. Vi studerar också vad de minns när de spelar spelet för andra gången. Studien har en kvalitativ ansats och ett kontrollerat experiment används som metod, för att få svar på våra frågeställningar genomfördes observationer vid två tillfällen på fyra respektive tre barn. Resultatet visar att barnen använder sig av flera olika strategier för att ta sig fram i spelet. Barnens förståelse och tolkningar av ikonerna och bilderna varierar, likaså tolkningen av den auditiva informationen. Interaktionen mellan datorspelet och barnen är stor.

Abstract [en]

The study is based on an interest in how children interact with computer games. Computers and computer games are becoming increasingly common in the childrens environment. The purpose of this study is to illustrate and describe how children in the age of five act when they play a computer game and how they interact with it. We particulary highlight how children interpret the icons, how they understand the information that is auditive, combined with the images and what strategies they use to advance in the game. We also study what the children remembered when they played the game for the second time. The study has a qualitative approach. Inspired by a controlled experiment we made observations at two different occations, with four and three children respectively, to answer our questions. The result of the study shows that children use multiple strategies to navigate in the game. The childrens understanding and interpretation of the icons and the images varies as well as the interpretation of the auditive information. The interaction between the game and the children is high.

Place, publisher, year, edition, pages
2010. , 33 p.
Keyword [en]
Interaction, computer, children
Keyword [sv]
Interaktion, barn, dator
National Category
Pedagogical Work
Identifiers
URN: urn:nbn:se:his:diva-3830OAI: oai:DiVA.org:his-3830DiVA: diva2:306162
Presentation
2010-01-11, Högskolan i Skövde, Skövde, 00:00 (Swedish)
Uppsok
Social and Behavioural Science, Law
Supervisors
Examiners
Available from: 2010-04-09 Created: 2010-03-28 Last updated: 2010-04-09Bibliographically approved

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Janefur, AnnikaSjöblom, Sandra
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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf