his.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall
University of Skövde, School of Humanities and Informatics. University of Skövde, The Informatics Research Centre.
University of Skövde, School of Humanities and Informatics. University of Skövde, The Informatics Research Centre.
University of Skövde, School of Humanities and Informatics. University of Skövde, The Informatics Research Centre.ORCID iD: 0000-0001-7974-5125
University of Skövde, School of Humanities and Informatics. University of Skövde, The Informatics Research Centre.ORCID iD: 0000-0001-5617-9984
2009 (English)In: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA , 2009Conference paper, (Refereed)
Abstract [en]

In this paper, we discuss a part of participatory culture that so far has not received much attention in the academic world; it is the writing and reading of game fan fiction. The focus in this paper is on fan fiction, based on three different games that represent three different game genres: Tetris, StarCraft and Dreamfall: The Longest Journey. The aim is to advance our understanding of how players experience and understand the game environment, and promote further research interest in fan fiction based on computer games. We do this by discussing narrative elements in the above mentioned computer games, and the fan fiction that is based on them.

Place, publisher, year, edition, pages
DiGRA , 2009.
Keyword [en]
Computer Games, Fan fiction, Narratology, Participatory Culture
National Category
Computer and Information Science
Research subject
Technology
Identifiers
URN: urn:nbn:se:his:diva-3553Scopus ID: 2-s2.0-84873327455OAI: oai:DiVA.org:his-3553DiVA: diva2:301306
Conference
Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009: London: Brunel University, September, 2009
Available from: 2010-03-03 Created: 2010-01-08 Last updated: 2016-03-07Bibliographically approved

Open Access in DiVA

No full text

Other links

ScopusExternal link to full text

Search in DiVA

By author/editor
Rambusch, JanaSusi, TarjaEkman, StefanWilhelmsson, Ulf
By organisation
School of Humanities and InformaticsThe Informatics Research Centre
Computer and Information Science

Search outside of DiVA

GoogleGoogle Scholar

Total: 1010 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf