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Game Ego presence in video and computer games
University of Skövde, School of Humanities and Informatics.ORCID iD: 0000-0001-5617-9984
2008 (English)In: Extending Experiences: Structure, analysis and design of computer game player experience / [ed] Olli Leino, Hanna Wirman, Amyris Fernandez, Rovaniemi: Lapland University Press , 2008, p. 58-72Chapter in book (Other academic)
Abstract [en]

Game Ego presence in video and computer games discusses the narrative experience from computer games from the perspective of the player agency within the game environment. Ludology and narratology are discussed as are the cultural and scientific dimensions of games and play in general as well as computer and video games in particular in order to broaden the perspective on games and narratives respectively. The central idea is that the Game Ego is the bodily based function that allows the player to exert control and interact with the game environment through a tactile motor/kinesthetic link. The concept of a Game Ego is based on experientialist cognitive theory and the work of George Lakoff and Mark Johnson.

Place, publisher, year, edition, pages
Rovaniemi: Lapland University Press , 2008. p. 58-72
Research subject
Humanities and Social sciences
Identifiers
URN: urn:nbn:se:his:diva-3635ISBN: 978-952-484-197-9 (print)ISBN: 978-952-484-440-6 (electronic)OAI: oai:DiVA.org:his-3635DiVA, id: diva2:291469
Available from: 2010-02-01 Created: 2010-02-01 Last updated: 2020-08-24Bibliographically approved

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Wilhelmsson, Ulf

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