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Designing for self-efficacy in a game based simulator: An experimental study and its implications for serious games design
University of Skövde, School of Humanities and Informatics.
University of Skövde, School of Humanities and Informatics.
University of Skövde, School of Humanities and Informatics.
University of Skövde, School of Humanities and Informatics.
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2008 (English)In: Proceedings of IEEE Visualization Conference 2008 (Vis 2008), IEEE Computer Society, 2008, 106-113 p.Conference paper, (Refereed)
Abstract [en]

This paper presents the results of an experimental study on designing for self-efficacy in a game based driving simulator. Self-efficacy refers to how people´s beliefs in their capabilities affect their actions. The results show that the design of the feedback system can be used to increae self-efficacy measures thus affecting performance in a driving simulator environment. Self-efficacy has consequences not only for the performance of the particular task, but also for what activities he/she chooses to engage in and the persistence invested in them. Hence we find the results from this study relevant to various aspects of serious games design.

Place, publisher, year, edition, pages
IEEE Computer Society, 2008. 106-113 p.
Research subject
Technology
Identifiers
URN: urn:nbn:se:his:diva-3605DOI: 10.1109/VIS.2008.26ISI: 000258052600016Scopus ID: 2-s2.0-52249101399ISBN: 978-0-7695-3271-4 OAI: oai:DiVA.org:his-3605DiVA: diva2:291087
Available from: 2010-01-29 Created: 2010-01-29 Last updated: 2013-03-15

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Backlund, PerEngström, HenrikJohannesson, MikaelLebram, Mikael
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CiteExportLink to record
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Citation style
  • apa
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