Open this publication in new window or tab >>2008 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [en]
This thesis addresses computer game play activities from the perspective of embodied and situated cognition. From such a perspective, game play can be divided into the physical handling of the game and the players' understanding of it. Game play can also be described in terms of three different levels of situatedness "high-level" situatedness, the contextual "here and now", and "low-level" situatedness. Moreover, theoretical and empirical implications of such a perspective have been explored more in detail in two case studies.
Place, publisher, year, edition, pages
Department of Computer and Information Science, Linköpings universitet, 2008. p. 31
Series
Linköping studies in science and technology.Thesis, ISSN 0280-7971 ; 1359
Keywords
computer game play, embodied and situated cognition, situatedness
National Category
Computer Sciences
Research subject
Technology
Identifiers
urn:nbn:se:his:diva-2821 (URN)978-91-7393-930-0 (ISBN)
Presentation
2008-04-11, G110, Hus G, Högskolan i Skövde, Skövde, 13:15 (English)
Supervisors
2009-04-032009-03-042018-01-13Bibliographically approved