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Smooth silhouette rendering of low polygon models for computer games
University of Skövde, School of Humanities and Informatics.
2006 (English)Independent thesis Basic level (degree of Bachelor)Student thesis
Abstract [en]

This dissertation presents a method capable of smoothing the silhouette of a 3D model using interpolation to find smooth edges. The method has as goal to be used with normal mapping to improve the performance and give a better result with a low polygonal count. To do this the lines located on the silhouette of a model is interpolated to find a curve that is used as clipping frame in the stencil buffer. This method is able to modify the silhouette for the better. The amount of interpolation is rather limited.

Place, publisher, year, edition, pages
Skövde: Institutionen för kommunikation och information , 2006. , 33 p.
Keyword [en]
Normalmap, Silhouette smoothing, real-time rendering
National Category
Computer Science
Identifiers
URN: urn:nbn:se:his:diva-1035OAI: oai:DiVA.org:his-1035DiVA: diva2:2149
Presentation
(English)
Uppsok
Technology
Available from: 2008-03-31 Created: 2008-03-31 Last updated: 2009-11-18

Open Access in DiVA

fulltext(6892 kB)163 downloads
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fulltext(1486 kB)248 downloads
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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf