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A comparison between techniques for color grading in games
University of Skövde, School of Humanities and Informatics.
2006 (Swedish)Independent thesis Basic level (degree of Bachelor)Student thesis
Abstract [en]

Color has been significant in visual arts for as long as the art-forms have existed. Still images and movies have long used colors and color grading effects to affect the viewer and characterize the work. In recent years attempts have been made to bring these techniques of stylizing also to interactive games. This dissertation aims to compare two different approaches of performing real-time color grading for games. Focus is put on examining the two ways from a number of different perspectives and from there draw conclusions on advantages and disadvantages of the approaches. The results show no unanimously superior approach but rather aim to break down the results in categories and attempt to explain the benefits and drawbacks in using either one of them, aiding the decision for anyone inclined to implement color grading effects in games.

Place, publisher, year, edition, pages
Skövde: Institutionen för kommunikation och information , 2006. , 51 p.
Keyword [en]
Color grading, real-time, interactive games, pixel shader, lookup table
National Category
Computer Science
Identifiers
URN: urn:nbn:se:his:diva-1033OAI: oai:DiVA.org:his-1033DiVA: diva2:2147
Presentation
(English)
Uppsok
Technology
Supervisors
Available from: 2008-03-31 Created: 2008-03-31 Last updated: 2009-12-07

Open Access in DiVA

fulltext(11350 kB)78 downloads
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fulltext(700 kB)272 downloads
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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf