The embodied and situated nature of computer game play
2006 (English)Conference paper, Published paper (Refereed)
Abstract [en]
Computer games are being approached from a wide range of perspectives, but the activity of playing games, with the player and her actions in focus has, so far, not received much attention in academic research. Approaching games from a cognitive science perspective, however, it is argued in this paper that theories on embodied and situated cognition provide a strong basis for research on this particular issue since game play is a socially embodied and situated activity, shaped by the player’s bodily experience and her interactions with the game environment.
Place, publisher, year, edition, pages
2006.
Keywords [en]
computer game play, situated nature, computer game, situated cognition, particular issue, game play, strong basis, wide range, academic research, much attention, cognitive science perspective, game environment
Identifiers
URN: urn:nbn:se:his:diva-2820OAI: oai:DiVA.org:his-2820DiVA, id: diva2:201440
Conference
Workshop on the cognitive science of games and game play, Vancouver, Canada, 26th July, 2006
2009-03-042009-03-042020-10-01Bibliographically approved