Debriefing as a Leverage Point for the Transfer of Simulation Game Learning Outcomes to Reality: Building Blocks Before and During Debriefing That Enhance Learning TransferShow others and affiliations
2025 (English)In: Transferring Gaming and Simulation Experience to the Real World / [ed] Toshiko Kikkawa; Willy Christian Kriz; Junkichi Sugiura; Marieke de Wijse-Van Heeswijk, Singapore: Springer, 2025, 1, p. 39-71Chapter in book (Refereed)
Abstract [en]
This chapter explains how the transfer of knowledge and understanding from a simulation game to the real world not only depends on the set-up and execution of the debriefing phase but also on the design and implementation of preceding phases. Learning transfer is characterized as participants’ enactments—in future contexts—of the outcomes of a game. A number of interconnected building blocks that influence and enhance the learning transfer are thoroughly explored. These are participants’ motivations, skills, and opportunities, the constitution of the simulation game, facilitation style, and debriefing set-up.
Place, publisher, year, edition, pages
Singapore: Springer, 2025, 1. p. 39-71
Series
Translational Systems Sciences, ISSN 2197-8832, E-ISSN 2197-8840 ; 43
National Category
Pedagogy Educational Work Information Systems, Social aspects
Research subject
Information Systems
Identifiers
URN: urn:nbn:se:his:diva-24993DOI: 10.1007/978-981-96-2755-4_4ISBN: 978-981-96-2754-7 (print)ISBN: 978-981-96-2757-8 (print)ISBN: 978-981-96-2755-4 (electronic)OAI: oai:DiVA.org:his-24993DiVA, id: diva2:1950079
2025-04-042025-04-042025-05-07Bibliographically approved