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CULTURALLY RELEVANT AFFECTIVE EXPERIENCE IN NARRATIVE GAMING: A semiotic case study of “Clear and Bright”
University of Skövde, School of Informatics.
2024 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This thesis examines how semiotics embedded with cultural and social meanings influence players' affective experiences in narrative gaming. Through a detailed analysis of the single-player, narrative-driven puzzle game "Clear and Bright," this study explores the intersection of game design and cultural semiotics. "Clear and Bright" integrates specific Chinese historical and social contexts to craft its narrative, presenting unique challenges and opportunities in engaging international audiences. By employing qualitative research methods, including in-depth interviews and questionnaires, this project assesses the impact of culturally relevant semiotics on the emotional engagement of players from diverse backgrounds. The findings aim to contribute to the broader understanding of culturalization in game design, offering insights into how effectively can games convey cultural and emotional depth to a global audience.

Place, publisher, year, edition, pages
2024. , p. 24
Keywords [en]
Narrative Gaming, Cultural Semiotics, Player Experience
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:his:diva-24437OAI: oai:DiVA.org:his-24437DiVA, id: diva2:1891160
Subject / course
Media, Aesthetics and Narration
Educational program
Digital Narration: Game and Cultural Heritage - Master's Programme
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Examiners
Available from: 2024-08-21 Created: 2024-08-21 Last updated: 2025-02-18Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
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  • asciidoc
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