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Challenges in designing a game for an outside client: An advergame case study
University of Skövde, School of Informatics.
2024 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Serious games are well known for their application outside the games, but how they are developed is seldom explored. This study looks at the development process for an advergame for an outside client and what challenges and opportunities presented themselves when creating it. By looking at the context of development the study finds an understanding for what affected the development and how it affected it. The results show that the development context can have varying effects on development. Part of this is the motivations and background behind the project and goals of the company. The developers’ work can become dependent on the project company and work can be halted if the connection is not maintained. Further the study proposes guidelines based on the results that developers can use when working with interdisciplinary collaboration.

Place, publisher, year, edition, pages
2024. , p. 33, vi
Keywords [en]
Advergames, game development, context, serious games, game design, client
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-24221OAI: oai:DiVA.org:his-24221DiVA, id: diva2:1882681
Subject / course
Informationsteknologi
Educational program
Spelutveckling - masterprogram
Supervisors
Examiners
Available from: 2024-07-06 Created: 2024-07-06 Last updated: 2024-07-06Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf