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Spreading information in a game between non-player characters: A player reputation system utilizing a tiered relationship network
University of Skövde, School of Informatics.
2024 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Non-player characters (NPCs) are a vital and prevalent part of many video games. Acting as shopkeepers, quest givers, companions, enemies, or even as random villagers, NPC are an integral part of many video games that players interact with. A common way to reflect this relationship is through a player reputation system. However many reputation systems suffer from issues such as narrative requirements, time skipping, and NPC spatial unawareness. The proposed model of this experiment is built to accommodate these issues while providing the means to explore the impact varying agent relationship network sizes have on the spread of information of varying intensity levels. The Kruskal-Wallis test shows that relationship network sizes have a statistically significant impact on the spread of information between agents for player actions with intensity values of 0.6 or greater. 

Place, publisher, year, edition, pages
2024. , p. 20
Keywords [en]
Reputation, NPC, information spread, relationship network
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-24164OAI: oai:DiVA.org:his-24164DiVA, id: diva2:1881595
Subject / course
Informationsteknologi
Educational program
Spelutveckling - masterprogram
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Examiners
Available from: 2024-07-03 Created: 2024-07-03 Last updated: 2024-07-03Bibliographically approved

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf