Games in geotourism: Using games to engage potential geotourists about the cultural and natural heritage of a destination
2024 (English)Independent thesis Advanced level (degree of Master (One Year)), 15 credits / 22,5 HE credits
Student thesis
Abstract [en]
Serious games are games that have a goal other than entertainment. These games can be found in multiple areas, one of which is geotourism. Geotourism uses these games on-site and off-site, to enhance the tourist experience. This case study aims to examine how participants experience serious games as an off-site tool for engaging with specific locations’ natural and cultural heritage. This study aims to examine if the intention to travel changes from playing the game. The result shows that the participants felt engaged and enjoyed playing the game, but that the game might be more suitable for children than adults. The result shows that players want to visit changed, but not their intention or plans to travel. Future work could include using a different demographic for the study, or looking at how many participants end up actually travelling to the locations.
Place, publisher, year, edition, pages
2024. , p. 32, xiv
Keywords [en]
Serious games, engagement, player experience, geotourism, intention
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-24045OAI: oai:DiVA.org:his-24045DiVA, id: diva2:1876604
Subject / course
Informationsteknologi
Educational program
Serious Games - Master's Programme
Supervisors
Examiners
Note
Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.
There are other digital material (eg film, image or audio files) or models/artifacts that belongs to the thesis and need to be archived.
2024-06-242024-06-242024-06-24Bibliographically approved