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What makes watching others play fun: Spectatorship in e-sports
University of Skövde, School of Informatics.
2024 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Esports is a growing cultural phenomenon with a large number of stakeholders such as professional players, audiences, sponsors, game developers, and competitive events like tournaments, championships and leagues. This thesis studies spectator experiences in e-sports; exploring the factors that make for an enjoyable spectatorship experience. The study takes a qualitative approach involving questionnaire and interviews. A total of 30 questionnaire responses and 4 interviews were used to identify 5 factors that make for a good viewing experience. They are moments of great skill, live commentary, favorite teams/players and social aspects, watching the game in person, and intense matches. The research findings provide insights that can inform the development of strategies to optimize and enrich the spectatorship experience, thus contributing to the continued growth and success of esports as a form of entertainment.

Place, publisher, year, edition, pages
2024. , p. 34, iv
Keywords [en]
Spectatorship, esports, audience research, spectator motives, spectator experience
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-24043OAI: oai:DiVA.org:his-24043DiVA, id: diva2:1875557
Subject / course
Informationsteknologi
Educational program
Spelutveckling - masterprogram
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Examiners
Available from: 2024-06-23 Created: 2024-06-23 Last updated: 2024-06-23Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf