SPATIALIZED AUDIO AND THE USERS EXPERIENCE: 3D based audio and the affect for the listening experience
2023 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
With spatialized audio being tools for developers to enhance the experience of playing a game, how does the use of spatialized audio and different types of sounds affect the imagination and the feeling of being immersed in the sound environment? In this study, the use of spatialized audio and complete darkness explores the feelings and how someone perceives the different sounds being heard.
Place, publisher, year, edition, pages
2023. , p. 27
Keywords [en]
HRTF; Audio; Spatialization; Immersion; Soundscape
National Category
Media and Communications Media and Communication Technology
Identifiers
URN: urn:nbn:se:his:diva-23293OAI: oai:DiVA.org:his-23293DiVA, id: diva2:1802819
Subject / course
Media, Aesthetics and Narration
Educational program
Digital Narration: Game and Cultural Heritage - Master's Programme
Supervisors
Examiners
Note
Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.
There are other digital material (eg film, image or audio files) or models/artifacts that belongs to the thesis and need to be archived.
2023-10-052023-10-052023-10-05Bibliographically approved