Defining a new Game Genre: Ontological approach to identify and define a new genre of games
2023 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
This thesis investigates the genre classification of Vampire Survivors-like games, focusing on "Vampire Survivors" by Poncle (2021, poncle). The objective is to define their genre and explore the possibility of a new genre creation. The research comprehensively examines genre origins, classification approaches, and significance from design, marketing, and consumer perspectives. Vampire Survivors and similar games have gained prominence, but their genre remains uncertain. Elements align with Action Roguelike and Bullet Hell, yet definitive classification proves elusive. This study analyzes gameplay mechanics, design elements, and experiences to compare with established genres.The research provides insights for game developers seeking design patterns and helps players find suitable games. It contributes to the understanding of emerging game genres, promoting innovation in the gaming industry. Using a systematic methodology, this thesis establishes a coherent genre framework. Finding scontribute to genre discussions and inspire future research in this evolving field.
Place, publisher, year, edition, pages
2023. , p. 56
Keywords [en]
Genre Classification, Video Games, Vampire Survivors, Gameplay Analysis, Game Mechanics, Game Design, Emerging Game Genres, Genre Ambiguity, Game Development, Player Experience, Genre Definition, Genre Taxonomy, Comparative Analysis, Game Innovation, Gaming Industry, Genre Framework
National Category
Computer and Information Sciences Information Systems
Identifiers
URN: urn:nbn:se:his:diva-23227OAI: oai:DiVA.org:his-23227DiVA, id: diva2:1798153
Subject / course
Informationsteknologi
Educational program
Spelutveckling - masterprogram
Supervisors
Examiners
2023-09-182023-09-182023-09-18Bibliographically approved