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Ludonarrative design & player experience: Vocabulary usage and purpose of ludonarrative exploration
University of Skövde, School of Informatics.
2023 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This paper deals with the differing vocabulary between academic and player discussions when it comes to discussing gaming experiences. The main terminology that is explored is ludonarrative dissonance and ludonarrative harmony along with its usage. Ludonarrative design is connected to a handful of other terminologies such as environmental storytelling and agency, which in my research I take a look at how this affects the player and their experience. The research method is the creation and usage of a taxonomy of vocabulary to attempt to bridge the discussions between players, designers and academics. 

Place, publisher, year, edition, pages
2023. , p. 32
Keywords [en]
Ludonarrative dissonance, ludonarrative harmony, player experience, environmental storytelling, narrative storytelling, agency
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-23148OAI: oai:DiVA.org:his-23148DiVA, id: diva2:1792813
Subject / course
Media, Aesthetics and Narration
Educational program
Digital Narration: Game and Cultural Heritage - Master's Programme
Supervisors
Examiners
Available from: 2023-08-30 Created: 2023-08-30 Last updated: 2023-09-04Bibliographically approved

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fulltext(1168 kB)262 downloads
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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf