LORE I SOCIALA OCH LIVS- SIMULATIONSSPEL: Fallstudie av The Sims och Animal Crossing
2023 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesisAlternative title
LORE IN SOCIAL AND LIFE SIMULATION GAMES : Case Study of The Sims and Animal Crossing Franchises (English)
Abstract [en]
Many video games have elaborate plots and storylines with intricate world-building and lore for the players to explore. However, some games are about doing real-life activities in a virtual world. These type of games belong to the Social and Life Simulation genre of games. Often, games within this genre are considered to be plotless, with the presumption that they are lore-less as well. Even though these games do not have a specific plotline to follow there may still be evidence of lore and stories in these games. A case study is conducted, examinimg community-created content for the Social and Life- simulation games Animal Crossing and The Simms that highlight lore and stories in the games. The result shows that the games contain lore wich can be used as a starting point for players to create theories and stories of their own during game play.
Place, publisher, year, edition, pages
2023. , p. 27
Keywords [en]
Lore, Narrative, Story, Animal Crossing, The Sims, Video Games
National Category
Human Computer Interaction Other Computer and Information Science
Identifiers
URN: urn:nbn:se:his:diva-23118OAI: oai:DiVA.org:his-23118DiVA, id: diva2:1790544
Subject / course
Media, Aesthetics and Narration
Educational program
Computer Game Development - Game Writing
Supervisors
Examiners
2023-08-232023-08-232023-08-24Bibliographically approved