Assessing cybersecurity within game companies: An interview study
2023 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
This study examines the understanding of cybersecurity, with a distinct focus on the culture and awareness of cybersecurity within the Swedish game development industry. Utilising a qualitative research design, five semi-structured interviews were conducted with professionals in the domain, and the results are discussed and compared with relevant prior studies. The findings reveal a variance in cybersecurity cultures between larger and smaller organisations, largely dictated by resource availability; security measures are frequently implemented in a reactive rather than proactive manner. Moreover, the study identifies ransomware as the most significant threat in the studio’s threat landscapes. Companies’ perceptions and responses to this threat differ; smaller enterprises often rely on informal security policies, while larger organisations implement regular backup procedures and more sophisticated security measures.
Place, publisher, year, edition, pages
2023. , p. 42
Keywords [en]
Cybersecurity, awareness, culture, game development, ransomware, distance work, security, threats
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-22938OAI: oai:DiVA.org:his-22938DiVA, id: diva2:1779035
Subject / course
Informationsteknologi
Educational program
Privacy, Information and Cyber Security - Master's Programme 120 ECTS
Supervisors
Examiners
2023-07-032023-07-032023-07-03Bibliographically approved