The purpose of this research study was to research and present data on social interaction in VR, specifically in the game VRChat. The aim of the study was to get a better understanding of social interaction in VRChat and contribute additional knowledge on the subject. The research primarily focused on VRChat users’ own experiences, thoughts, and perspectives on social interaction in VRChat.
Data were gathered from semi-structured interviews and an ethnographic field study that was conducted in VRChat among VRChat users. The research also present and discuss findings from different aspects of social interaction in VRChat. The results of the research consist of themes and common patterns from VRChat users’ own experiences, thoughts, and perspectives on social interaction in VRChat, as well as observations from within the game.