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TOWARDS GENRE TAILORED HEURISTICS FOR VISUAL NOVELS: What problems present in visual novels does existing heuristics fail to address?
University of Skövde, School of Informatics.
2023 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This paper can be seen as a first step towards developing genre tailored heuristics for visual novels. The focus being visual novels come from the fact that it is a genre of games that is growing in popularity globally. Besides players and developers, it is also popular among researchers because the genre is very accessible (Camingue, Carstensdottir & Melcer 2021). But let’s say the developers and researchers want to evaluate a visual novel they are creating, what methods would be fitting. There isn’t a lot of research on this, so the method suggested in this paper is heuristic evaluation, due to it being a very accessible method (Nielsen 1994). To tailor heuristics for this genre, a compiled list of heuristics was used to evaluate a number of visual novels and the data from the evaluation was analyzed and used to identify problems that weren’t addressed by the heuristics.

Place, publisher, year, edition, pages
2023. , p. 34
Keywords [en]
Visual Novels, Heuristic Evaluation, Games User Experience, Evaluation Methods
National Category
Information Systems
Identifiers
URN: urn:nbn:se:his:diva-22738OAI: oai:DiVA.org:his-22738DiVA, id: diva2:1770289
Subject / course
Informationsteknologi
Educational program
Games user experience - magisterprogram
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Available from: 2023-06-19 Created: 2023-06-19 Last updated: 2023-06-19Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
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More styles
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