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Same-Sex Romances in Games
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (GAME Research Group)ORCID iD: 0009-0001-6733-8538
2022 (English)In: What Happens When We Play: A Critical Approach to Games User Experience Design & Education / [ed] Rebecca Rouse; Björn Berg Marklund; Anna-Sofia Alklind Taylor, Pittsburgh, PA: ETC Press, 2022, 1, p. 411-427Chapter in book (Refereed)
Abstract [en]

In this paper, the author uses her personal experience of encounteringand engaging with same-sex romances in games as a way to discuss the positives and negatives of same-sex romances in games. Like all people, LGBTQ players look to role models in media for guidance and solidarity, and romantic relationships in video games can create particularly strong attachments for players to characters. Yet LGBTQ representations in games are rife with negative stereotypes or worse: complete exclusion. The paper argues for the potential power of games tohelp minorities explore their identities.

Place, publisher, year, edition, pages
Pittsburgh, PA: ETC Press, 2022, 1. p. 411-427
Keywords [en]
LGBTQ, queer gaming, romance in video games, dragon age, mass effect, LGBTQ representation
National Category
Gender Studies Computer and Information Sciences
Research subject
GAME Research Group
Identifiers
URN: urn:nbn:se:his:diva-22433ISBN: 978-1-387-44165-5 (print)ISBN: 978-1-387-43483-1 (electronic)OAI: oai:DiVA.org:his-22433DiVA, id: diva2:1752036
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CC BY-NC-ND

All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Carnegie Mellon ETC Press

Available from: 2023-04-20 Created: 2023-04-20 Last updated: 2023-07-14Bibliographically approved

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Alexandersson, Sandra

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