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Envisioning an Architecture of Metaverse Intensive Learning Experience (MiLEx): Career Readiness in the 21st Century and Collective Intelligence Development Scenario
Faculty of Computer Information System, Higher Colleges of Technology, Abu Dhabi 25026, United Arab Emirates.
Customer Transformation, Microsoft Corporation, Microsoft Egypt, Smart Village, Cairo 12577, Egypt.ORCID iD: 0000-0002-5096-1753
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Distributed Real-Time Systems (DRTS))ORCID iD: 0000-0002-7312-9089
2023 (English)In: Future Internet, E-ISSN 1999-5903, Vol. 15, no 2, article id 53Article in journal (Refereed) Published
Abstract [en]

The metaverse presents a new opportunity to construct personalized learning paths and to promote practices that scale the development of future skills and collective intelligence. The attitudes, knowledge and skills that are necessary to face the challenges of the 21st century should be developed through iterative cycles of continuous learning, where learners are enabled to experience, reflect, and produce new ideas while participating in a collective creativity process. In this paper, we propose an architecture to develop a metaverse-intensive learning experience (MiLEx) platform with an illustrative scenario that reinforces the development of 21st century career practices and collective intelligence. The learning ecosystem of MiLEx integrates four key elements: (1) key players that define the main actors and their roles in the learning process; (2) a learning context that defines the learning space and the networks of expected interactions among human and non-human objects; (3) experiential learning instances that deliver education via a real-life–virtual merge; and (4) technology support for building practice communities online, developing experiential cycles and transforming knowledge between human and non-human objects within the community. The proposed MiLEx architecture incorporates sets of technological and data components to (1) discover/profile learners and design learner-centric, theoretically grounded and immersive learning experiences; (2) create elements and experiential learning scenarios; (3) analyze learner’s interactive and behavioral patterns; (4) support the emergence of collective intelligence; (5) assess learning outcomes and monitor the learner’s maturity process; and (6) evaluate experienced learning and recommend future experiences. We also present the MiLEx continuum as a cyclic flow of information to promote immersive learning. Finally, we discuss some open issues to increase the learning value and propose some future work suggestions to further shape the transformative potential of metaverse-based learning environments.

Place, publisher, year, edition, pages
MDPI, 2023. Vol. 15, no 2, article id 53
Keywords [en]
metaverse, metaverse for higher education, ecosystem, metaverse platform architecture, experiential learning cycle, career readiness, 21st century skills, immersive learning experience, community of practice, collective intelligence, instructional design, learning technology
National Category
Computer and Information Sciences
Research subject
Distributed Real-Time Systems
Identifiers
URN: urn:nbn:se:his:diva-22237DOI: 10.3390/fi15020053ISI: 000938716800001Scopus ID: 2-s2.0-85148913411OAI: oai:DiVA.org:his-22237DiVA, id: diva2:1733930
Note

CC BY 4.0

(This article belongs to the Special Issue Software Engineering and Data Science II)

Published: 30 January 2023

Available from: 2023-02-03 Created: 2023-02-03 Last updated: 2023-08-03Bibliographically approved

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Atif, Yacine

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