This chapter is based on a set of my lectures from the GUX masters program Research and Development course, and provides an historical perspective on the complex interdisciplinary inheritance that Games at large and GUX in particular have received from a range of fields including: the history of measuring people; early game culture, which was focused on hunting; the development of simulation technology for military applications; and the history of the computer science dis- cipline. These seemingly disparate threads share similar impulses in terms of positivist thinking and quantitative measurement, which have significantly influenced the field of Games today both as an academic discipline and as an industry.
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