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Design Power: Four Myths about Technology, the Role of the Designer, Power, and Oppression
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (GAME Research Group)ORCID iD: 0000-0002-3509-8293
2022 (English)In: What Happens When We Play: A Critical Approach to Games User Experience Design & Education / [ed] Rebecca Rouse; Björn Berg Marklund; Anna-Sofia Alklind Taylor, ETC Press, 2022, p. 41-64Chapter in book (Refereed)
Abstract [en]

This chapter is based on my lecture from the GUX masters program Research and Development Course, and provides an overview of key issues in critical design from a Science and Technology Studies per- spective as relevant to GUX and the Games field at large. A set of design principles are also provided, bridging theory and practice. 

Place, publisher, year, edition, pages
ETC Press, 2022. p. 41-64
Keywords [en]
Critical Design, Science and Technology Studies, Games
National Category
Design
Research subject
GAME Research Group
Identifiers
URN: urn:nbn:se:his:diva-22196ISBN: 978-1-387-44165-5 (print)ISBN: 978-1-387-43483-1 (electronic)OAI: oai:DiVA.org:his-22196DiVA, id: diva2:1729218
Note

CC BY-NC-ND 2.5

All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights.

Carnegie Mellon ETC Press

Available from: 2023-01-19 Created: 2023-01-19 Last updated: 2023-05-04Bibliographically approved

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