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Immersion with different narrative design approaches in serious games: Narrative design for cyber-security learning
University of Skövde, School of Informatics.
2022 (English)Independent thesis Advanced level (degree of Master (One Year)), 15 credits / 22,5 HE creditsStudent thesis
Abstract [en]

Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also a fundamental aspect of digital games. In other words, narratives are the basis or framework of games. This thesis examines and tests two approaches in linear narrative design: the Minimal Linear Approach and the Enriched Linear Approach with the learning goal of fundamentals of cyber-security. The same story is examined with two different narrative designs by how they impact the immersion aspect of the pilot game. Although the two prototypes' main stories are identical, the enriched linear approach with more gaming elements and content is more immersive according to the collected and analyzed data.

Place, publisher, year, edition, pages
2022. , p. 51
Keywords [en]
Narrative Design, Immersion, Storytelling, Serious Games, Educational Games, Narrative and Immersion, Story design
National Category
Information Systems
Identifiers
URN: urn:nbn:se:his:diva-22021OAI: oai:DiVA.org:his-22021DiVA, id: diva2:1708403
Subject / course
Informationsteknologi
Educational program
Serious Games - Master's Programme
Supervisors
Examiners
Note

There are other digital material (eg film images or audio files) or models/artifacts that belongs to the thesis and need to be archived.

Available from: 2022-11-03 Created: 2022-11-03 Last updated: 2022-11-03Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf