Högskolan i Skövde

his.sePublications
Planned maintenance
A system upgrade is planned for 10/12-2024, at 12:00-13:00. During this time DiVA will be unavailable.
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Emotionshantering i onlinespel: En kvalitativ undersökning om hanteringen av negativa emotioner i tävlingsinriktade onlinespel
University of Skövde, School of Health Sciences.
University of Skövde, School of Health Sciences.
2022 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Emotional regulation in online gaming : A qualitative examination about the regulation of negative emotions in competitive online gaming (English)
Abstract [sv]

E-sport är vid början av 2020-talet en mer accepterad sport än tidigare i historien och har nått en sådan kommersiell nivå att spelare i toppskiktet kan livnära sig på det. I takt med att spelen blivit mer tävlingsinriktade samt upptar en stor del av mångas tid har oron över spel och spelmiljöers potentiella psykologiska effekter aktualiserats. E-sportmiljöerna har ryktet att framkalla negativa emotionella tillstånd, såsom nedstämdhet, frustration och ilska. Syftet med studien är att genom kvalitativa semistrukturerade intervjuer undersöka de negativa emotioner som upplevs i det sociala samspelet i online-spelet League of Legends samt hur de hanteras av individen. Studien består av 10 intervjuer. Urvalet var begränsat till individer som spelade minst 4 timmar i veckan och som hade erfarenhet av aktiva och medvetna försök att hantera frustrationer som uppstår i spelandet. Studien utgår från en socialpsykologisk ansats genom teorier om bland annat aggression, social påverkan och emotionshantering. Studiens resultat visar att spelets tävlingsinriktade utformning samt möjligheten av att vara anonym påverkar det emotionella tillståndet samt beteendet negativt. Social påverkan genom kommunikation och samarbete upplevde intervjupersonerna som en betydande faktor för det emotionella tillståndet. Frustration fick ofta utlopp genom aggressivitet riktad mot andra och sig själv. Metoder för att hantera emotionella tillstånd innefattar kognitiva omvärderingar och undvikande av negativa situationer. 

Abstract [en]

E-sports are at the beginning of the 2020s more accepted sports than earlier in history and has reached such a commercial level that players at the top layer can earn their livelihood from it. As the games have become more competitive and constitutes a more significant part of many people's time, the concern for the E-sports-environment´s potential psychological effects has been brought to the fore. E-sports-environments have the reputation to induce negative emotional conditions such as malaise, frustration or anger. The purpose of this study is to through qualitative semi-structured interviews examine the negative emotions experienced in the social interplay in the online game League of Legends as well as how the individual handles such emotions. The study consists of 10 interviews. Selection criteria for the study is limited to individuals who played at least 4 hours per week and had experience of active attempts to manage game related frustration. The study is based on a social-psychological approach using theories about aggression, social influence and emotional regulation. The result of the study shows that the games competitive design as well as the possibility to be anonymous negatively affects the emotions and behavior of the player. Social influence through communication and cooperation was experienced by the interviewees as aconsiderable factor for the emotional condition. Frustration often led to aggression towards ohers and oneself. Methods for regulating emotional conditions include cognitive revaluations and avoidance of negative situations. 

Place, publisher, year, edition, pages
2022. , p. 40
Keywords [en]
Aggression, Social influence, Communication, Frustration, Competition
Keywords [sv]
Aggression, Social påverkan, Kommunikation, Frustration, Tävling
National Category
Social Psychology
Identifiers
URN: urn:nbn:se:his:diva-21191OAI: oai:DiVA.org:his-21191DiVA, id: diva2:1662120
Subject / course
Social Psychology
Educational program
Social Psychology - Study Programme
Supervisors
Examiners
Available from: 2022-05-31 Created: 2022-05-31 Last updated: 2022-05-31Bibliographically approved

Open Access in DiVA

fulltext(390 kB)313 downloads
File information
File name FULLTEXT01.pdfFile size 390 kBChecksum SHA-512
24955f43edc87664db7515a7390c85d33022a279d1d123210e1d09505a563ae1efb545c319061162219cb30e4ba88c884ec0b305973edc6a5d8ec50c47478c3f
Type fulltextMimetype application/pdf

By organisation
School of Health Sciences
Social Psychology

Search outside of DiVA

GoogleGoogle Scholar
Total: 314 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 529 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf