In this paper we look at examples of creative, emergent and performative practices in readership. Starting with the history of the book, and including a discussion of a range of reader practices we make connections with our own creative practice as designers of interactive mixed reality movable books today. A theoretical frame for characterizing the reader today as postdigital is presented to push back against commonly held beliefs about the act of reading as passive or somehow less creative or enacted compared with digital technologies. Finally, our own interactive movable book project Simmer is discussed as a means to bridge historical methods and materials with the digital, and a set of design strategies are provided in support of postdigital readership.
CC BY 4.0
Published: 2022-04-01