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Personas as Character Sheets: A Multipurpose Tool When Using Role-Play in Design Education
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Interaction Lab (ILAB))ORCID iD: 0000-0002-8937-8063
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Interaction Lab (ILAB))ORCID iD: 0000-0002-3294-4028
2021 (English)In: Gamevironments, ISSN 2364-382X, no 15, p. 306-322Article in journal (Refereed) Published
Abstract [en]

There are numerous examples of role-playing being adapted and included as a pedagogical technique in teaching, including in higher education. For example, teachers might simulate different scenarios, and role-play different stakeholders and users, in order to create more experiential types of learning environments. Role-playing can also provide an opportunity for students to actively explore, reflect upon and personalise the material that is studied. Similar techniques can be seen in User Experience Design (UXD), wherepractitioners create personas and scenarios to describe representative and typical usersand use-cases. In this report, we propose an alternative use to the more traditional way of using personas and scenarios in academiaas well as in industry: as character sheets and role-playing. Instead of being more analytical and descriptive tools in the design process, our role-playing approach invites exploration and personal interaction. Putting such character sheets into action allows the design team to interact with hypothetical, but typical users, thus providing a richer understanding of their context, and facilitating an empathetic understanding of the different stakeholders and their sometimes conflicting interests. This is particularly relevant in an educational context, where students are learning and training to improveas designers.

Place, publisher, year, edition, pages
University of Bremen , 2021. no 15, p. 306-322
Keywords [en]
Role-playing, Larp, Pedagogy, Higher Education, Personas, Design Research, User Experience Design, Service Design, gamevironments
National Category
Pedagogy Human Computer Interaction Other Humanities not elsewhere specified
Research subject
Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-20833DOI: 10.48783/gameviron.v15i15.153OAI: oai:DiVA.org:his-20833DiVA, id: diva2:1624694
Note

Special Issue Revisiting Teaching and Games. Mapping out Ecosystems of Learning edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki

Available from: 2022-01-04 Created: 2022-01-04 Last updated: 2022-05-12Bibliographically approved

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Lagerstedt, ErikNalin, Kajsa

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