Games and the future of our medium: A manifesto of proposed change
2021 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
From fears of issues with potential problematic consequences in the gaming industry stemming from a perceived power-disparity between the industry’s two defined“categories” (AAA and Independent), a study was made to investigate. This qualitative study was made to investigate whether or not certain perceived issues in the industry exist, and whether or not they are problematic (and in what way, if any). After interviewing four industry professionals of varying industry experience, it was determined that there are indeed issues stemming from a power-disparity within the industry. Furthermore, these issues can cause problems regarding the safety of the industry’s workers both physically and financially, the artistic and cultural development of the medium, and that some parts of the industry (mainly the independent-part of it) may be in danger should the AAA-part of the industry become too difficult to compete with. This has a host of consequences, such as marginalized developers and cultures being unable to compete and express themselves, and many independent developers losing financial support. This data and the conclusions drawn from them were then used to shape a manifesto with the intent to be used as means to inspire change within the industry and to rally up the medium to unionize and act to counteract the problems presented. Conclusively it seems that there is a power-disparity issue in the gaming industry. Furthermore, it seems that the more experience a worker of the industry has, the morein-depth they could argue and discuss issues and the problematic consequences of them within the industry. Due to this, it is concluded that new workers of the industry may be unaware of many of the problems and issues mentioned by the participants and discussed in the manifesto. This brings a sense of urgency to the manifesto’s spread. To help this, the manifesto is meant to be unveiled at the Sweden Games Conference of 2021, should the logistics go according to plan.
Place, publisher, year, edition, pages
2021. , p. 44
Keywords [en]
Manifesto, Games Industry, Gaming, AAA, Indie game, Power-disparity, Development, Growth
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-20262OAI: oai:DiVA.org:his-20262DiVA, id: diva2:1582896
Subject / course
Media, Aesthetics and Narration
Educational program
Digital Narration: Game and Cultural Heritage - Master's Programme
Supervisors
Examiners
2021-08-042021-08-042021-10-28Bibliographically approved