Gender representation through the horrors of Fatal frame (2001): Textual analysis into female gender representation in the Japanese survival horror game, Fatal Frame (2001)
2021 (English)Independent thesis Advanced level (degree of Master (One Year)), 15 credits / 22,5 HE credits
Student thesis
Abstract [en]
Gender representation in the horror genre has many interesting discussions surrounding it through multiple perspectives such as psychoanalysis and culture. This article intends to expand the investigation of how female characters are portrayed in horror games. The research on female representation will investigate the potential connections between horror cinema and horror games in the survival horror game Fatal Frame (2001, Koei Tecmo), the first title of a series that is iconic f0r drawing inspiration from Japanese mythology and horror tropes while simultaneously using a large cast of female characters. To gather information about the audience to support the game analysis, an online survey will be released targeting players of the games. Thereafter, recorded, non-commentary footage of the first game, Fatal Frame (2001), will be observed and textually analysed through a framework with data points, based on the background of psychoanalysis, horror cinema, culture, and game theory.
Place, publisher, year, edition, pages
2021. , p. 80, iv
Keywords [en]
Horror games, gender representation, female gender, horror cinema, female protagonist, Fatal frame, Japanese horror, survival horror, audience analysis
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-20087OAI: oai:DiVA.org:his-20087DiVA, id: diva2:1576096
Subject / course
Informationsteknologi
Educational program
Games user experience - magisterprogram
Supervisors
Examiners
2021-06-302021-06-302021-06-30Bibliographically approved