Implementation of binaural beats in video games: The effects of a therapy based on video games and binaural beats on university students
2021 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE credits
Student thesis
Abstract [en]
The goal of this study was to explore the potential of using video games with binaural beats as an alternative to regular binaural beat therapy. As previous studies have shown, music therapy, binaural beat therapy, and video games have been used for relaxation purposes to varying success.
To prove this, three types of therapies were held in order to test their effectiveness. 16 students participated in the test in which their goal was to partake in one of the three therapy sessions, with two interviews before and after the therapy session.
The results showed that a video game therapy with binaural beats could work as an alternative to a standard music therapy session, and that the binaural beats improved the relaxing factor in a video game. However, this area of study is quite new, which means more studies would be needed to ascertain the effectiveness of this kind of therapy.
Place, publisher, year, edition, pages
2021. , p. 41, vii
Keywords [en]
Binaural beats, music, music therapy, video games, relaxation
National Category
Languages and Literature
Identifiers
URN: urn:nbn:se:his:diva-19860OAI: oai:DiVA.org:his-19860DiVA, id: diva2:1568370
Subject / course
Media, Aesthetics and Narration
Educational program
Digital Narration: Game and Cultural Heritage - Master's Programme
Supervisors
Examiners
Note
Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.
2021-06-172021-06-172021-06-17Bibliographically approved