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Empowering resilient crisis response training through purposefully designed boundary objects in a simulation-gaming exercise approach: Supporting ad-hoc team interaction
Department of Computer and Information Science, Linköping University, Sweden.
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Informationssystem (IS), Information Systems)ORCID iD: 0000-0003-0488-6841
Department of Computer and Information Science, Linköping University, Sweden.
2021 (English)In: ECCE 2021: Proceedings of the 32nd European Conference on Cognitive Ergonomics: "Designing Virtual and Physical Interactive Systems" / [ed] Patrizia Marti, Oronzo Parlangeli, Annamaria Recupero, New York, NY: Association for Computing Machinery (ACM), 2021, p. 1-6, article id 3Conference paper, Published paper (Refereed)
Abstract [en]

This paper reports on experiences of creating resilience-empowering simulation-gaming exercises concerning disruptions in the payment system. The aim of the exercises was to utilize gaming-simulation as a training environment where teams of practitioners can learn to develop in-depth understanding of systemic interaction (i.e., cascading effects of disruptions) and learn how to develop collaborative resilience across many different critical infrastructures. Interaction between different stakeholders in the payment system, such as business owners, banks, municipality crisis managers are considered as the foundation for building collaborative resilience. Designing the exercises in such a way that they encourage and support such interactions are therefore seen as a primary design goal. This paper describes lessons learned from the process of conducting the 17 exercises in terms of creating a well-balance simulation and an immersive experience. 

Place, publisher, year, edition, pages
New York, NY: Association for Computing Machinery (ACM), 2021. p. 1-6, article id 3
Series
ACM International Conference Proceeding Series
Keywords [en]
Critical infrastructure, Exercise design, Resilience, Simulation game, Ergonomics, Boundary objects, Business owners, Cascading effects, Crisis response, Gaming simulation, In-depth understanding, Payment systems, Simulation gamings, Cognitive systems
National Category
Information Systems Information Systems, Social aspects
Research subject
Information Systems
Identifiers
URN: urn:nbn:se:his:diva-19699DOI: 10.1145/3452853.3452879Scopus ID: 2-s2.0-85104962149ISBN: 978-1-4503-8757-6 (print)OAI: oai:DiVA.org:his-19699DiVA, id: diva2:1554833
Conference
32nd European Conference on Cognitive Ergonomics: Designing Virtual and Physical Interactive Systems, ECCE 2021, 26 April 2021 - 29 April 2021, Siena, Italy
Funder
Swedish Civil Contingencies Agency, 2016-3046
Note

© 2021 ACM.

This research was supported by Grant 2016-3046 of the Swedish Civil Contingencies Agency.

Available from: 2021-05-17 Created: 2021-05-17 Last updated: 2021-09-13Bibliographically approved

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van Laere, Joeri

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CiteExportLink to record
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Output format
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