Gamification of DHM Software
2020 (English)In: DHM2020: Proceedings of the 6th International Digital Human Modeling Symposium, August 31 – September 2, 2020 / [ed] Lars Hanson, Dan Högberg, Erik Brolin, Amsterdam: IOS Press, 2020, p. 323-329Conference paper, Published paper (Refereed)
Abstract [en]
This study concerns the implementation of a gamified API in a digital human modelling simulation software, Industrial Path Solutions – Intelligently Moving Manikin (IPS-IMMA). The software has been identified as complex to learn and use, requiring a high level of expertise and involvement in order to interpret the interface and finding the correct tool for each task, causing disengagement from the users. To solve this issue, the study has looked into the concept of gamification to increase user activity by using elements and techniques from game design and applying them in a non-game context. Research on gamification in learning and training indicate increased engagement from the user, quicker on-boarding to a system as well as potential increases in learning outcome. The gamified API implementation in this project has the purpose of increasing user engagement when utilizing the tool, increase the retention rate of users, as well as smoothing the learning curve for the user, producing an optimal learning trajectory that will make the novice user become a skilled user within a shorter period of time. To achieve this, an API widget package has been connected to IPS-IMMA to create one of the first gamified interfaces for a digital human modelling software.
Place, publisher, year, edition, pages
Amsterdam: IOS Press, 2020. p. 323-329
Series
Advances in Transdisciplinary Engineering, ISSN 2352-751X, E-ISSN 2352-7528 ; 11
Keywords [en]
Gamification, Ergonomics, Simulation, Digital Human Modelling, On-the-job-training
National Category
Human Computer Interaction Production Engineering, Human Work Science and Ergonomics Information Systems Pedagogy
Research subject
Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-19123DOI: 10.3233/ATDE200039ISI: 000680825700033Scopus ID: 2-s2.0-85091244739ISBN: 978-1-64368-104-7 (print)ISBN: 978-1-64368-105-4 (electronic)OAI: oai:DiVA.org:his-19123DiVA, id: diva2:1471514
Conference
6th International Digital Human Modeling Symposium, August 31 – September 2, 2020, Skövde, Sweden
Projects
Synergy Virtual Ergonomics (SVE)
Funder
Knowledge Foundation, 20180167
Note
CC BY-NC 4.0 Funder: Knowledge Foundation and the INFINIT research environment (KKS Dnr. 20180167). This work has been made possible with support the Knowledge Foundation and the associated INFINIT research environment at the University of Skövde, in the Synergy Virtual Ergonomics (SVE) project, and by the participating organizations. This support is gratefully acknowledged.
2020-09-292020-09-292021-08-20