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Investigating the Elusive Role of Level Design
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Interaction Lab (Division of Game Development))ORCID iD: 0000-0001-8061-7286
Cygames Research Cygames, Inc. Shibuya, Tokyo, Japan.ORCID iD: 0000-0003-1871-6878
Cygames Research Cygames, Inc. Shibuya, Tokyo, Japan.ORCID iD: 0000-0001-5967-7727
2020 (English)In: 2020 IEEE Conference on Games, IEEE, 2020, p. 584-587Conference paper, Published paper (Refereed)
Abstract [en]

While level design is a concept commonly used in western game companies, it is veiled in a lack of clear conceptualization. Many research papers on the subject describe the role of level designer as elusive, and there is a great variation in the descriptions used in job listings for the role. This paper aims to identify a set of characteristics for the field of level design, by reviewing literature and analyzing responsibilities and requirements in job listings. To obtain more inclusive and cross-cultural results, interviews were also conducted with Japanese game developers to explain the concept of level design in their industry. By combining the qualitative data from interviews and literature analysis, with the quantitative data from job listings (n=33), the research highlights common denominators for the role of level design, but also demonstrate cultural differences and discrepancies between academia and industry. Thus suggesting gaps in current research as well as culturally. The findings aim to elucidate directions for future research, and promote focus towards the needs of the industry.

Place, publisher, year, edition, pages
IEEE, 2020. p. 584-587
Series
IEEE Conference on Games, ISSN 2325-4270, E-ISSN 2325-4289
Keywords [en]
game development, level design, Japan, Western
National Category
Information Systems, Social aspects Computer Sciences Media and Communication Technology Work Sciences History of Technology
Research subject
Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-19071DOI: 10.1109/CoG47356.2020.9231624ISI: 000632592300076Scopus ID: 2-s2.0-85096941580ISBN: 978-1-7281-4533-4 (electronic)ISBN: 978-1-7281-4534-1 (print)OAI: oai:DiVA.org:his-19071DiVA, id: diva2:1468212
Conference
IEEE Conference on Games (CoG) 2020, Online (Previously Kindai University, Osaka, Japan), August 24-27, 2020
Available from: 2020-09-17 Created: 2020-09-17 Last updated: 2021-05-07Bibliographically approved

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Karlsson, Tobias

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