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The Use and Usage of Virtual Reality Technologies in Planning and Implementing New Workstations
Fraunhofer-Institut für Techno- und Wirtschaftsmathematik ITWM, Kaiserslautern, Germany / University of Kaiserslautern, Center for Cognitive Science, Kaiserslautern, Germany.
Fraunhofer-Chalmers Centre, Gothenburg, Sweden.
University of Skövde, School of Engineering Science. University of Skövde, Virtual Engineering Research Environment. (User Centred Product Design (UCPD))
Industrial Path Solutions AB, Gothenburg, Sweden.
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2020 (English)In: DHM2020: Proceedings of the 6th International Digital Human Modeling Symposium, August 31 – September 2, 2020 / [ed] Lars Hanson; Dan Högberg; Erik Brolin, Amsterdam: IOS Press, 2020, p. 388-397Conference paper, Published paper (Refereed)
Abstract [en]

Virtual reality (VR) technologies can support the planning and implementation of new workstations in various industry sectors, including in automotive assembly. Starting in the early planning stages, VR can help in identifying potential problems of new design ideas, e.g. through ergonomics analyses. Designers can then quickly change the virtual representations of new workstations to test solutions for the emerging difficulties. For this purpose, the actions and motions of prospective workers can be captured while they perform the work tasks in VR. The information can also be used as input for digital human modelling (DHM) tools, to instruct biomechanical human models. The DHM tools can then construct families of manikins that differ on anthropometric characteristics, like height, to simulate work processes. This paper addresses both existing technologies for gathering data on human actions and motions during VR usage and ways in which these data can be used to assist in designing new workstations. Here, a novel approach to translate a VR user’s actions into instructions for DHM tools through an event-based instruction sampling method is presented. Further, the challenges for utilizing VR are discussed through an industrial use case of the manual assembly of flexible cables in an automotive context.

Place, publisher, year, edition, pages
Amsterdam: IOS Press, 2020. p. 388-397
Series
Advances in Transdisciplinary Engineering, ISSN 2352-751X, E-ISSN 2352-7528 ; 11
Keywords [en]
Digital Human Modelling, Virtual Reality, Motion Tracking, Ergonomics, Assembly Path Generation, Automated Manikins, Flexible Cables, Automotive Assembly
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
User Centred Product Design
Identifiers
URN: urn:nbn:se:his:diva-18999DOI: 10.3233/ATDE200047ISI: 000680825700040Scopus ID: 2-s2.0-85091254159ISBN: 978-1-64368-104-7 (print)ISBN: 978-1-64368-105-4 (electronic)OAI: oai:DiVA.org:his-18999DiVA, id: diva2:1464503
Conference
Proceedings of the 6th International Digital Human Modeling Symposium, August 31 – September 2, 2020, Skövde, Sweden
Projects
ED-VIMA
Part of project
Synergy Virtual Ergonomics (SVE), Knowledge FoundationVIVA - the Virtual Vehicle Assembler, VinnovaSUMMIT – SUstainability, sMart Maintenance and factory design Testbed, Vinnova
Funder
Knowledge Foundation, 20180167Vinnova, 2019-03534
Note

CC BY-NC 4.0

Funder: Knowledge Foundation and the INFINIT research environment (KKS Dnr. 20180167). This work has been made possible with support from the Swedish Governmental Agency for Innovation Systems (VINNOVA) within the VIVA and SUMMIT projects, and the Knowledge Foundation within the Synergy Virtual Ergonomics (SVE) project, and the Eurostar project ED-VIMA (E!113330) supported by VINNOVA under the grant number (2019-03534), as well as by the participating organizations. It is also part of the Sustainable Production Initiative and the Production Area of Advance at Chalmers University of Technology. This support is gratefully acknowledged.

Available from: 2020-09-07 Created: 2020-09-07 Last updated: 2022-04-12Bibliographically approved

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García Rivera, FranciscoHögberg, Dan

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