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Employing UX Processes for More Focused Development in Research Projects
University of Skövde, School of Engineering Science. University of Skövde, Virtual Engineering Research Environment. (Användarcentrerad produktdesign, User Centred Product Design (UCPD))ORCID iD: 0000-0003-2627-0079
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Interaction Lab (ILAB))ORCID iD: 0000-0003-0946-7531
University of Skövde, School of Engineering Science. University of Skövde, Virtual Engineering Research Environment. (Användarcentrerad produktdesign, User Centred Product Design (UCPD))ORCID iD: 0000-0002-8369-5471
2020 (English)In: DHM2020: Proceedings of the 6th International Digital Human Modeling Symposium, August 31 – September 2, 2020 / [ed] Lars Hanson, Dan Högberg, Erik Brolin, Amsterdam: IOS Press, 2020, p. 288-298Conference paper, Published paper (Refereed)
Abstract [sv]

The aim of this paper is to highlight some benefits of incorporating usability/user experience (UX) approaches in the software development process of research projects advancing digital human modeling (DHM), and how these processes, approaches, and methods can help keeping the development process more focused and efficient. Research projects that contain large software development components may receive funding only to complete the core tasks, and including additional persons in a project may seem like a waste of resources. This paper introduces user research that relied on a UX approach called contextual inquiry to ascertain user goals and how those might be translated into features for DHM named IMMA that has been developed as a part of numerous research projects in the last decade. The goal of the study is to support DHM development in general through highlighting methods and approaches that can be used, with specific results aimed to support the continued development of IMMA. Results clearly show that existing functions do not support the goals of the user group examined, and highlights the need of understanding user goals and creating functions to support achieving those goals, rather than assuming what functionalities might be needed. By understanding user goals, interpreting those into activities and functionalities time and resources can be used more effectively, which is important for small to medium research projects, where both time and budget may be limited.

Place, publisher, year, edition, pages
Amsterdam: IOS Press, 2020. p. 288-298
Series
Advances in Transdisciplinary Engineering, ISSN 2352-751X, E-ISSN 2352-7528 ; 11
Keywords [en]
Contextual Inquiry, DHM Development, UX, Activity Theory
National Category
Human Computer Interaction
Research subject
User Centred Product Design; Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-18976DOI: 10.3233/ATDE200036ISI: 000680825700030Scopus ID: 2-s2.0-85091201662ISBN: 978-1-64368-104-7 (print)ISBN: 978-1-64368-105-4 (electronic)OAI: oai:DiVA.org:his-18976DiVA, id: diva2:1463581
Conference
6th International Digital Human Modeling Symposium, August 31 – September 2, 2020, Skövde, Sweden
Part of project
Synergy Virtual Ergonomics (SVE), Knowledge Foundation
Funder
Knowledge Foundation, 20180167
Note

CC BY-NC 4.0 Funder: Knowledge Foundation and the INFINIT research environment (KKS Dnr. 20180167). This work has been made possible by the Knowledge Foundation and the INFINIT research environment (KKS Dnr. 20180167) who have supported the Synergy Virtual Ergonomics project (SVE), as well as partner organizations.

Available from: 2020-09-02 Created: 2020-09-02 Last updated: 2022-02-21Bibliographically approved

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Kolbeinsson, AriLindblom, JessicaThorvald, Peter

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