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Narrowing the Gap of Cognitive and Physical Ergonomics in DHM through Embodied Tool Use
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Interaction Lab (ILAB))ORCID iD: 0000-0003-0946-7531
University of Skövde, School of Engineering Science. University of Skövde, Virtual Engineering Research Environment. (Användarcentrerad produktdesign, User Centred Product Design (UCPD))ORCID iD: 0000-0003-2627-0079
University of Skövde, School of Engineering Science. University of Skövde, Virtual Engineering Research Environment. (Användarcentrerad produktdesign, User Centred Product Design (UCPD))ORCID iD: 0000-0002-8369-5471
2020 (English)In: DHM2020: Proceedings of the 6th International Digital Human Modeling Symposium, August 31 – September 2, 2020 / [ed] Lars Hanson, Dan Högberg, Erik Brolin, Amsterdam: IOS Press, 2020, p. 311-322Conference paper, Published paper (Refereed)
Abstract [en]

The fields of human factors and ergonomics are systemic by nature, focusing on studying complex interaction between human and technology. However, the levels of explanation have resulted in physical or cognitive ergonomics. Modern understandings of human cognition and technology-mediated interaction, such as embodied cognition, activity theory and user experience (UX) is used as a frame of reference to analyze and illustrate the usage of a digital human modeling (DHM) tool in practice. In so doing, we try to narrow the gap between physical and cognitive ergonomics through embodied tool use. An identified core problem is to understand how a 2D devices should properly interact within 3D objects and manikins in a DMH tool that results in negative UX. The embodied concept of body schema clarifies the cognitive foundation for the negative UX. Some future work is presented, which could be beneficial for DHM, and, in the long run, promote a positive UX at work for various end-users of DHM tools.

Place, publisher, year, edition, pages
Amsterdam: IOS Press, 2020. p. 311-322
Series
Advances in Transdisciplinary Engineering, ISSN 2352-751X, E-ISSN 2352-7528 ; 11
Keywords [en]
Ergonomics, embodied tool use, DHM, user experience (UX)
National Category
Human Computer Interaction
Research subject
Interaction Lab (ILAB); INF202 Virtual Ergonomics; User Centred Product Design
Identifiers
URN: urn:nbn:se:his:diva-18974DOI: 10.3233/ATDE200038ISI: 000680825700032Scopus ID: 2-s2.0-85091223768ISBN: 978-1-64368-104-7 (print)ISBN: 978-1-64368-105-4 (electronic)OAI: oai:DiVA.org:his-18974DiVA, id: diva2:1463565
Conference
6th International Digital Human Modeling Symposium, August 31 – September 2, 2020, Skövde, Sweden
Part of project
Synergy Virtual Ergonomics (SVE), Knowledge Foundation
Funder
Knowledge Foundation, 20180167
Note

CC BY-NC 4.0 Funder: Knowledge Foundation and the INFINIT research environment (KKS Dnr. 20180167). The authors wish to thanks the two ergonomists at Feelgood for their valuable input. This work has been realized by the Knowledge Foundation and the INFINIT research environment (KKS Dnr. 20180167) who have financially supported the Synergy Virtual Ergonomics project (SVE), as well as partner organizations.

Available from: 2020-09-02 Created: 2020-09-02 Last updated: 2022-02-21Bibliographically approved

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Lindblom, JessicaKolbeinsson, AriThorvald, Peter

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