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Replaying history: Accuracy and authenticity in historical video game narratives
University of Skövde, School of Informatics.
2020 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

In this research paper, I develop a conceptual framework through which I identify two ways in which historical practices, events, and spaces are represented and engaged with in video games. The concepts I propose are historical accuracy to reflect well-established narratives and a high fidelity to factual data, and historical authenticity to reflect lesser known narratives and a more complex and sometimes abstract interpretation of history. The research concentrates on the modalities in which history is represented in mainstream video games, what similarities or dissimilarities can be drawn from the analysis of various historical digital games, and how can these games be designed to foster diversity and fair representation.

Place, publisher, year, edition, pages
2020. , p. 49
Keywords [en]
Historical video games, game studies, digital narratives, historical accuracy, historical authenticity
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-18962OAI: oai:DiVA.org:his-18962DiVA, id: diva2:1461683
Subject / course
Media, Aesthetics and Narration
Educational program
Digital Narration: Game and Cultural Heritage - Master's Programme
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Examiners
Available from: 2020-08-27 Created: 2020-08-27 Last updated: 2020-08-27Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf