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How the choice of virtual joystick affects usability in mobile fighting games
University of Skövde, School of Informatics.
University of Skövde, School of Informatics.
2020 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

As the mobile games market keeps growing, game interfaces for mobile games also warrant further development. One area that especially has room for improvement is the touchscreen joystick. This dissertation focuses on the differences in usability for different touchscreen joysticks. A mobile fighting game prototype was developed for this purpose, and a user study was conducted in order to evaluate the difference in usability between two joysticks. Data was gathered and demonstrated, and an analysis of the logged data was conducted, showing no significant difference between the two joysticks. The authors hope that the comparison methodology and measurements demonstrated may be used as a benchmark and framework for future research in mobile joysticks.

Place, publisher, year, edition, pages
2020. , p. 54
Keywords [en]
Mobile games, touchscreen joystick, fighting games
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-18696OAI: oai:DiVA.org:his-18696DiVA, id: diva2:1449517
External cooperation
Cygames, Inc.
Subject / course
Informationsteknologi
Educational program
Computer Game Development - Programming
Supervisors
Examiners
Available from: 2020-06-30 Created: 2020-06-30 Last updated: 2020-06-30Bibliographically approved

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Type softwareMimetype application/zip

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf