On the Subject of Retroactive Characterisation in Games
2020 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE credits
Student thesis
Abstract [en]
This paper will create, define & develop the concept of retroactive characterisation as a narrative device for games. In doing so, it will investigate a method of conveying character and narrative to a player after a given event has already taken place, hence, retroactively. The paper will present data collected through surveys and interviews held in conjunction with test sessions. The paper presents and discusses this data through compiled diagrams and interview transcripts, in order to fulfill its purpose of determining the validity of retroactive characterisation as a narrative device in games.
Place, publisher, year, edition, pages
2020. , p. 28
Keywords [en]
Retroactive characterisation, narrative devices, game studies, interactive storytelling
National Category
Media and Communications
Identifiers
URN: urn:nbn:se:his:diva-18693OAI: oai:DiVA.org:his-18693DiVA, id: diva2:1449463
Subject / course
Media, Aesthetics and Narration; Media, Aesthetics and Narration
Educational program
Dataspelsutveckling - 2D-grafik; Computer Game Development - Game Writing
Supervisors
Examiners
2020-06-302020-06-302025-02-07Bibliographically approved