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On the Subject of Retroactive Characterisation in Games
University of Skövde, School of Informatics.
University of Skövde, School of Informatics.
2020 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This paper will create, define & develop the concept of retroactive characterisation as a narrative device for games. In doing so, it will investigate a method of conveying character and narrative to a player after a given event has already taken place, hence, retroactively. The paper will present data collected through surveys and interviews held in conjunction with test sessions. The paper presents and discusses this data through compiled diagrams and interview transcripts, in order to fulfill its purpose of determining the validity of retroactive characterisation as a narrative device in games.

Place, publisher, year, edition, pages
2020. , p. 28
Keywords [en]
Retroactive characterisation, narrative devices, game studies, interactive storytelling
National Category
Media and Communications
Identifiers
URN: urn:nbn:se:his:diva-18693OAI: oai:DiVA.org:his-18693DiVA, id: diva2:1449463
Subject / course
Media, Aesthetics and Narration; Media, Aesthetics and Narration
Educational program
Dataspelsutveckling - 2D-grafik; Computer Game Development - Game Writing
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Examiners
Available from: 2020-06-30 Created: 2020-06-30 Last updated: 2025-02-07Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf