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Procedural generation of game bits and its effect on game user experience
University of Skövde, School of Health Sciences.
2020 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Procedural Content Generation means the algorithmic creation of game content with limited or indirect user input. This technique is currently widespread in the game industry. However, its effects when applied to elements that do not engage directly with the player, also known as Game Bits, require more research. This paper focuses on how players experience a game when these Game Bits are procedurally generated, and how this alters their will to continue playing the game. By developing and using a 2DRogue like game to perform a qualitative study with eight participants, this dissertation shows an indication that procedurally generating Game Bits does not alter how the players experience a game or their desire to replay it.

Place, publisher, year, edition, pages
2020. , p. 42
Keywords [en]
Procedural content generation, PCG, Game bits, Game user experience, Roguelike
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:his:diva-18659OAI: oai:DiVA.org:his-18659DiVA, id: diva2:1448068
Subject / course
Informationsteknologi
Educational program
Digital Narration: Game and Cultural Heritage - Master's Programme
Supervisors
Examiners
Available from: 2020-06-26 Created: 2020-06-26 Last updated: 2020-06-26Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf