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Shared learning objectives in interdisciplinary projects: Game design in a Sino-Scandinavian context
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Interaction Lab)ORCID iD: 0000-0002-9972-4716
Jiangnan University, China.ORCID iD: 0000-0002-5107-7118
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Interaction Lab)ORCID iD: 0000-0001-9287-9507
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Interaction Lab)ORCID iD: 0000-0002-8291-1793
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2020 (English)In: Journal of University Teaching and Learning Practice, ISSN 1449-9789, E-ISSN 1449-9789, Vol. 17, no 1, p. 1-22, article id 4Article in journal (Refereed) Published
Abstract [en]

The learning goals of project-based courses are typically specific for each involved discipline. Game development is deeply interdisciplinary and some of its core principles are shared across disciplines, from art to programming. This article presents a project-based approach where students majoring in arts and students majoring in technology share learning objectives. The course has been developed in a Sino- Scandinavian collaboration. Experiences from well-established Scandinavian game development programmes have been transferred to a Chinese university context.

This article presents an explorative mixed method evaluation of this course. The research design had two phases with an initial qualitative analysis resulting in a set of observations that were tested in the second, quantitative phase. A total of 34 students from a range of disciplines participated in a two week course. The quantitative analysis shows that art (n=13) and technology (n=14) students' reported very similar experiences and similar insights into core learning objectives. This study shows that deeply interdisciplinary project-based courses, with shared learning objectives can successfully be conducted even in a context with no prior experience of such approaches.

Place, publisher, year, edition, pages
Wollongong, NSW, Australia: University of Wollongong , 2020. Vol. 17, no 1, p. 1-22, article id 4
Keywords [en]
project-based learning, interdisciplinary, sino-scandinavian, digital games, game design
National Category
Educational Sciences
Research subject
Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-18208ISI: 000514818800004Scopus ID: 2-s2.0-85079623196OAI: oai:DiVA.org:his-18208DiVA, id: diva2:1394005
Projects
Game Hub Scandinavia 2.0
Funder
European Regional Development Fund (ERDF), NYPS 20201849Available from: 2020-02-18 Created: 2020-02-18 Last updated: 2020-03-06Bibliographically approved

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Engström, HenrikBacklund, PerToftedahl, Marcus

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