INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game design would mean in practice within existing design processes of game companies. A pilot project was devised to involve both the game industry and disabled people.
OBJECTIVES: The goal in this study was to identify activities that constitute the biggest obstacles to realising sustainable design processes for inclusive game design.
METHODS: The study is mainly based on two full-day workshops with the game industry and three game studios, three organisations of disabled youth and authorities.
RESULTS: Five activities were identified in the analysis of the workshops: 1) Find opportunities for inclusive game design; 2) Raise awareness about inclusive game design; 3) Handle integrity and security; 4) Recruit the right competence; and 5) Adapt workplaces and tools.
CONCLUSION: The five main activities should be considered to achieve sustainable inclusive game design processes.
This work was funded by the Swedish Governmental Agency for Innovation Systems (Vinnova) and Game Hub Scandinavia 2.0, Projektid: NYPS20201849, EU Interreg Öresuns-Kattegat-Skagerrak.