Högskolan i Skövde

his.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Activities to Support Sustainable Inclusive Game Design Processes
Stockholm University, Kista, Sweden.ORCID iD: 0000-0001-7572-8790
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Media, Technology and Culture (MTEC))ORCID iD: 0000-0001-9251-6554
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Interaction Lab)ORCID iD: 0000-0002-9972-4716
2020 (English)In: EAI Endorsed Transactions on Creative Technologies, ISSN 2409-9708, Vol. 6, no 20, article id e4Article in journal (Refereed) Published
Abstract [en]

INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game design would mean in practice within existing design processes of game companies. A pilot project was devised to involve both the game industry and disabled people.

OBJECTIVES: The goal in this study was to identify activities that constitute the biggest obstacles to realising sustainable design processes for inclusive game design.

METHODS: The study is mainly based on two full-day workshops with the game industry and three game studios, three organisations of disabled youth and authorities.

RESULTS: Five activities were identified in the analysis of the workshops: 1) Find opportunities for inclusive game design; 2) Raise awareness about inclusive game design; 3) Handle integrity and security; 4) Recruit the right competence; and 5) Adapt workplaces and tools.

CONCLUSION: The five main activities should be considered to achieve sustainable inclusive game design processes.

Place, publisher, year, edition, pages
EAI , 2020. Vol. 6, no 20, article id e4
Keywords [en]
Game industry, Game design processes, Inclusion, Disabled people
National Category
Information Systems, Social aspects
Research subject
Interaction Lab (ILAB); Media, Technology and Culture (MTEC)
Identifiers
URN: urn:nbn:se:his:diva-18186DOI: 10.4108/eai.30-7-2019.162948OAI: oai:DiVA.org:his-18186DiVA, id: diva2:1391473
Projects
PowerUpGame Hub Scandinavia 2
Note

This work was funded by the Swedish Governmental Agency for Innovation Systems (Vinnova) and Game Hub Scandinavia 2.0, Projektid: NYPS20201849, EU Interreg Öresuns-Kattegat-Skagerrak.

Available from: 2020-02-04 Created: 2020-02-04 Last updated: 2020-04-22Bibliographically approved

Open Access in DiVA

fulltext(2549 kB)406 downloads
File information
File name FULLTEXT01.pdfFile size 2549 kBChecksum SHA-512
1f6ec05aaa30d8b4983137afafbbbcbddc5bce1954468af6e91bad3679e1c043f28050884f2136dafa7fd37b438ffc81a3c46c4325aecc98bb4ae78032c8a063
Type fulltextMimetype application/pdf

Other links

Publisher's full text

Authority records

Brusk, JennyEngström, Henrik

Search in DiVA

By author/editor
Westin, ThomasBrusk, JennyEngström, Henrik
By organisation
School of InformaticsInformatics Research Environment
Information Systems, Social aspects

Search outside of DiVA

GoogleGoogle Scholar
Total: 406 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 823 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf