Using VR to Simulate Interactable AR Storytelling
2019 (English)In: Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings / [ed] Rogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Young, Cham: Springer, 2019, p. 328-332Conference paper, Published paper (Refereed)
Abstract [en]
This paper describes a system that simulates location based AR storytelling in a VR environment and explores how VR simulation might be used as a prototyping and user-testing tool. The system is currently developed and used for testing possible future versions of local news distribution with AR devices- However it can be used as a more general tool for testing what, where and how to augment reality in other contexts.
Place, publisher, year, edition, pages
Cham: Springer, 2019. p. 328-332
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 11869
Keywords [en]
Production pipeline, Prototyping AR content, User testing, VR simulation of AR storytelling, Artificial intelligence, Computer science, Computers, General tools, Location based, News distributions, Possible futures, Production pipelines, VR simulation, Human computer interaction
National Category
Human Computer Interaction Media Engineering
Research subject
Media, Technology and Culture (MTEC)
Identifiers
URN: urn:nbn:se:his:diva-18168DOI: 10.1007/978-3-030-33894-7_33ISI: 000582468700033Scopus ID: 2-s2.0-85077697293ISBN: 978-3-030-33893-0 (print)ISBN: 978-3-030-33894-7 (electronic)OAI: oai:DiVA.org:his-18168DiVA, id: diva2:1388450
Conference
12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019
Note
Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 11869)
2020-01-242020-01-242020-12-10Bibliographically approved