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A product to gamify other products: Implementing gamification in existing software
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Interaction lab (avdelningen för spelutveckling))ORCID iD: 0000-0003-0943-6022
2019 (English)In: 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games): Proceedings Vienna, Austria 4 - 6 September 2019 / [ed] Fotis Liarokapis, IEEE, 2019, Vol. 11, p. 55-62, article id 8864535Conference paper, Published paper (Refereed)
Abstract [en]

Gamification is the incorporation of game elements in non-game contexts. Gamified products are created by including gamification as part of the original product design. However, how is it to implement gamification in already existing products? This paper investigates gamification designers’ and developers’ attitudes and opinions on implementing gamification for already existing software products. The data consist of interviews with a team of gamification developers and designers. This study shows that the practice of designing gamification for already existing software products differs from designing gamified software products from the beginning. This outcome indicates that there might be a need for a separation between “traditional” gamification – designing gamified software products from the beginning –- and what can be referred to as generic gamification applied in existing software products

Place, publisher, year, edition, pages
IEEE, 2019. Vol. 11, p. 55-62, article id 8864535
Series
International Conference on Games and Virtual Worlds for Serious Applications, ISSN 2474-0489, E-ISSN 2474-0470
National Category
Computer and Information Sciences Psychology Human Computer Interaction Software Engineering
Research subject
Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-18063DOI: 10.1109/VS-Games.2019.8864535ISI: 000712143600008Scopus ID: 2-s2.0-85074257199ISBN: 978-1-7281-4540-2 (electronic)ISBN: 978-1-7281-4541-9 (print)OAI: oai:DiVA.org:his-18063DiVA, id: diva2:1382936
Conference
11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Vienna, Austria 4 - 6 September 2019
Available from: 2020-01-07 Created: 2020-01-07 Last updated: 2022-12-28Bibliographically approved

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Palmquist, Adam

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CiteExportLink to record
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Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf