Högskolan i Skövde

his.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Towards Sustainable Inclusive Game Design Processes
Stockholm University, Kista, Sweden.ORCID iD: 0000-0001-7572-8790
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Interaction Lab)ORCID iD: 0000-0002-9972-4716
University of Skövde, School of Informatics. University of Skövde, Informatics Research Environment. (Media, Technology and Culture (MTEC))ORCID iD: 0000-0001-9251-6554
2020 (English)In: Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings / [ed] Anthony Brooks, Eva Irene Brooks, Cham: Springer, 2020, p. 390-396Conference paper, Published paper (Refereed)
Abstract [en]

While many studies have been done about creation of accessible games, they have mainly been conducted in an academic context and represents a gap between game research and the game industry. The pilot project presented in this paper (PowerUp) addresses inclusive design by involving both the game industry and disabled people. The goal is to identify activities that constitute the biggest obstacles to realising sustainable design processes for inclusive game de- sign (IGD). Four activities were identified through two full-day workshops with the game industry and game studios, disabled people and authorities: 1) Find op- portunities for IGD with disabled people; 2) Handle integrity and security of dis- abled people; 3) Recruit the right competence among disabled people; and 4) Adapt workplaces and tools for IGD processes. These activities are tentative and will hopefully be subject to discussion and further development to achieve sus- tainable inclusive game design.

Place, publisher, year, edition, pages
Cham: Springer, 2020. p. 390-396
Series
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ISSN 1867-8211, E-ISSN 1867-822X ; 328
Keywords [en]
Game industry, Game design processes, Inclusion, Disabled people
National Category
Information Systems, Social aspects
Research subject
Interaction Lab (ILAB); Media, Technology and Culture (MTEC)
Identifiers
URN: urn:nbn:se:his:diva-17891DOI: 10.1007/978-3-030-53294-9_27Scopus ID: 2-s2.0-85089317151ISBN: 978-3-030-53293-2 (print)ISBN: 978-3-030-53294-9 (electronic)OAI: oai:DiVA.org:his-17891DiVA, id: diva2:1371417
Conference
8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019
Projects
PowerUpGame Hub Scandinavia 2
Funder
Vinnova
Note

This work was funded by the Swedish Governmental Agency for Innovation Systems (Vinnova) and Game Hub Scandinavia 2.0, Projektid: NYPS20201849, EU Interreg Öresuns-Kattegat-Skagerrak. Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 328)

Available from: 2019-11-19 Created: 2019-11-19 Last updated: 2020-10-28Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopus

Authority records

Engström, HenrikBrusk, Jenny

Search in DiVA

By author/editor
Westin, ThomasEngström, HenrikBrusk, Jenny
By organisation
School of InformaticsInformatics Research Environment
Information Systems, Social aspects

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 371 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • apa-cv
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf