Towards Sustainable Inclusive Game Design Processes
2020 (English)In: Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings / [ed] Anthony Brooks, Eva Irene Brooks, Cham: Springer, 2020, p. 390-396Conference paper, Published paper (Refereed)
Abstract [en]
While many studies have been done about creation of accessible games, they have mainly been conducted in an academic context and represents a gap between game research and the game industry. The pilot project presented in this paper (PowerUp) addresses inclusive design by involving both the game industry and disabled people. The goal is to identify activities that constitute the biggest obstacles to realising sustainable design processes for inclusive game de- sign (IGD). Four activities were identified through two full-day workshops with the game industry and game studios, disabled people and authorities: 1) Find op- portunities for IGD with disabled people; 2) Handle integrity and security of dis- abled people; 3) Recruit the right competence among disabled people; and 4) Adapt workplaces and tools for IGD processes. These activities are tentative and will hopefully be subject to discussion and further development to achieve sus- tainable inclusive game design.
Place, publisher, year, edition, pages
Cham: Springer, 2020. p. 390-396
Series
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ISSN 1867-8211, E-ISSN 1867-822X ; 328
Keywords [en]
Game industry, Game design processes, Inclusion, Disabled people
National Category
Information Systems, Social aspects
Research subject
Interaction Lab (ILAB); Media, Technology and Culture (MTEC)
Identifiers
URN: urn:nbn:se:his:diva-17891DOI: 10.1007/978-3-030-53294-9_27Scopus ID: 2-s2.0-85089317151ISBN: 978-3-030-53293-2 (print)ISBN: 978-3-030-53294-9 (electronic)OAI: oai:DiVA.org:his-17891DiVA, id: diva2:1371417
Conference
8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019
Projects
PowerUpGame Hub Scandinavia 2
Funder
Vinnova
Note
This work was funded by the Swedish Governmental Agency for Innovation Systems (Vinnova) and Game Hub Scandinavia 2.0, Projektid: NYPS20201849, EU Interreg Öresuns-Kattegat-Skagerrak. Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 328)
2019-11-192019-11-192020-10-28Bibliographically approved