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Megalith Grave Escape: Using escape room game mechanics for cultural heritage sites
University of Skövde, School of Informatics.
2019 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This report documents the development of a concept and prototype for a mobile application with the purpose of making the megalith graves surrounding the town of Falköping more engaging and interactive for visitors. Because of the limitations of working with heritage sites that cannot be altered to support a gaming experience, the usage of escape room game mechanics is explored. Because escape room games depend on the user's observation and exploration of their environment, they serve as a usable inspiration for applications with the purpose of making visitors experience a location in a similar way.

The prototype developed for the project contains puzzles designed for four different megalith grave sites which were then tested with groups of children and parents playing together.

Place, publisher, year, edition, pages
2019. , p. 58
Keywords [en]
location-based games, spatial games, cultural heritage, escape room games
National Category
Media Studies
Identifiers
URN: urn:nbn:se:his:diva-17025OAI: oai:DiVA.org:his-17025DiVA, id: diva2:1323132
External cooperation
Platåbergens Geopark; Falbygdens Museum
Subject / course
Media, Aesthetics and Narration
Educational program
Digital Narration: Game and Cultural Heritage - Master's Programme
Supervisors
Examiners
Available from: 2019-06-12 Created: 2019-06-11 Last updated: 2019-06-12Bibliographically approved

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Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf