his.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab)ORCID iD: 0000-0002-8291-1793
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab)ORCID iD: 0000-0001-9287-9507
University of Skövde, School of Informatics. University of Skövde, The Informatics Research Centre. (Interaction Lab)ORCID iD: 0000-0002-9972-4716
2018 (English)In: INTERNATIONAL JOURNAL OF SERIOUS GAMES, E-ISSN 2384-8766, Vol. 5, no 4, p. 3-22Article in journal (Refereed) Published
Abstract [en]

The focus of this paper is the design and player reception of a serious game called Missing released on Google Play with the intention of spreading awareness of trafficking and its impact on individuals and society. The aim of the paper is to investigate how the game has been received by its players, focusing on its trafficking theme, by analyzing player metrics and app store data available from the Google Play digital distribution system. The paper presents results focusing on three main knowledge contributions: the identification and characterization of the tension between the designer’s intention with a game’s mechanics and how they help to convey the message of the game, the identification of the complexity of finding relevant reviews relating to the serious theme of the game and the identification and characterization of the tension between the star rating and the content of the reviews. One of the conclusions is that even a negative review can mirror a positive result in terms of fulfillment of the purpose.

Place, publisher, year, edition, pages
2018. Vol. 5, no 4, p. 3-22
Keywords [en]
Serious games, Games for change, Metrics, App store, Smartphone, Trafficking
National Category
Computer and Information Sciences
Research subject
Interaction Lab (ILAB)
Identifiers
URN: urn:nbn:se:his:diva-16533DOI: 10.17083/ijsg.v5i4.251ISI: 000457988700001OAI: oai:DiVA.org:his-16533DiVA, id: diva2:1274069
Projects
Game Hub Scandinavia
Funder
Interreg Öresund-Kattegat-Skagerrak, NYPS 20200428Available from: 2018-12-27 Created: 2018-12-27 Last updated: 2019-02-22Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full text

Authority records BETA

Toftedahl, MarcusBacklund, PerEngström, Henrik

Search in DiVA

By author/editor
Toftedahl, MarcusBacklund, PerEngström, Henrik
By organisation
School of InformaticsThe Informatics Research Centre
In the same journal
INTERNATIONAL JOURNAL OF SERIOUS GAMES
Computer and Information Sciences

Search outside of DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 159 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf