Exploring the Efficiency of a Digital Simulation Game for Vocational Training: An experimental approach
2018 (English)Independent thesis Advanced level (degree of Master (One Year)), 15 credits / 22,5 HE credits
Student thesis
Abstract [en]
This thesis covers an experiment which explores how effectively skills that are gained in a digital serious game can be transferred to a real situation. The context of the experiment is the casual restaurant industry, with focus on the task of a food runner. The results showed to be unreliable when ruling out the chance element with the use of t-tests, which points to that the data produced were coincidental, however the limited deviation in the groups’ performances indicate that there is potential in the addition of a digital game to the traditional training material. This is learned from the reports of the experiments and the analysis of the questionnaires filled out by all the participators.
Place, publisher, year, edition, pages
2018. , p. 84
Keywords [en]
Serious Game, NEET, Food, Runner, Transferability, Experiment, Table, Memory, Restaurant, Service, Simulation, Skills, Pilot, t-Test, Turnover, Employee, Rate, Transfer, Effectiveness
National Category
Interaction Technologies
Identifiers
URN: urn:nbn:se:his:diva-16526OAI: oai:DiVA.org:his-16526DiVA, id: diva2:1273595
Subject / course
Informationsteknologi
Educational program
Serious Games - Master's Programme
Supervisors
Examiners
2019-03-252018-12-212019-03-25Bibliographically approved